Age/Gender: 26, Male
Location: england/tenerife
Job: student
i'm not the best by far, but thats my aim, i got a lot to learn
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how much of the artwork did you do youreself, cos i recon over half the production is provably just a load of traced bitmaps (photos pctures) with a few simple animated bits in photoshop, thats why it has a quality feel to it, but ether way theres a lot of time put in to it and i can see that you did create the main character, like the manga slyle. good work
Author's Response:
I did just about all the artwork myself, except for a couple of sprites (more specifically, the smoke and dust sprites, which were imported from a game) and the 3D vehicles and weapons, which were rendered in Swift 3D (although I did add a lot of detail by hand once the models had been imported into Flash).
All the characters and some of the backgrounds were drawn on paper and then imported into Flash, where they were outlined, colored, and shaded. The rest of the backgrounds and other assorted art was drawn directly into Flash.
I did not use Photoshop very much; it was primarily used for the creation of the two blur effects I used in the animation (the focus shift when Sera spots the dead body, and the camera blur during the shot from the wounded soldier's POV).
The only traced bitmap in the movie was the sunset-colored sky used in the intro sequence.
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that's a really fucking mad story..
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the only thing missing is blood squirting everyware.
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